Morphology search spaces - [[Sims 1994]] - [[Auerboch 2014]] - [[Auerboch 2014 - Environmental influence on the evolution of morphology complexity]] Idea: RL over a neural net. 8 neighbors + positional inputs (positional encoding too, gradient possible too?) k outputs (k possible cell types - voxel specialization defined by output) - start in center, sprial outward, so that structure can be build incrementally, - softmax for cell type 2D version: Start, input: (0,0) 0 0 0 0 X 0 0 0 0 Output: bone, stomach, muscle: 0,1,0 merge all muscle