Morphology search spaces
- [[Sims 1994]]
- [[Auerboch 2014]]
- [[Auerboch 2014 - Environmental influence on the evolution of morphology complexity]]
Idea:
RL over a neural net.
8 neighbors + positional inputs (positional encoding too, gradient possible too?)
k outputs (k possible cell types - voxel specialization defined by output)
- start in center, sprial outward, so that structure can be build incrementally,
- softmax for cell type
2D version:
Start, input:
(0,0)
0 0 0
0 X 0
0 0 0
Output: bone, stomach, muscle: 0,1,0
merge all muscle