Virtual Creatures Competition Alife
Sims 1994
Hod Lipson and Jordan Pollack
Automatic Design and Manufacture
of Robotic Lifeforms
Nature, 2000
Yoon-Sik Shim and Chang-Hun Kim
Generating Flying Creatures using
Body-Brain Co-Evolution
Eurographics/SIGGRAPH Symposium on Computer Animation, 2003
Joel Lehman and Kenneth Stanley Evolving a Diversity of Creatures through Novelty Search and
Local Competition
GECCO, 2011
Thomas Miconi
In Silicon No One Can Hear You Scream: Evolving Fighting Creatures
Genetic Programming. 2008
Dan [[Lessin]] has several papers describing a highly instrumented method of evolving controllers and (secondarily) morphology.
The highlights of Lessin's work:
- behaviors are interactive and compelling
- in later iteration () the morphologies were interesting
The main limitations of Lessin's work were:
- human designed curriculum needed