Virtual Creatures Competition Alife Sims 1994 Hod Lipson and Jordan Pollack Automatic Design and Manufacture of Robotic Lifeforms Nature, 2000 Yoon-Sik Shim and Chang-Hun Kim Generating Flying Creatures using Body-Brain Co-Evolution Eurographics/SIGGRAPH Symposium on Computer Animation, 2003 Joel Lehman and Kenneth Stanley Evolving a Diversity of Creatures through Novelty Search and Local Competition GECCO, 2011 Thomas Miconi In Silicon No One Can Hear You Scream: Evolving Fighting Creatures Genetic Programming. 2008 Dan [[Lessin]] has several papers describing a highly instrumented method of evolving controllers and (secondarily) morphology. The highlights of Lessin's work: - behaviors are interactive and compelling - in later iteration () the morphologies were interesting The main limitations of Lessin's work were: - human designed curriculum needed